Nathan Schacher
Junior FX/3D Artist
WORK EXPERIENCE
Night Shift | Co-Producer, VFX Lead, FX Artist
September 2024 – May 2025
Coordinated production schedules and task assignments across 2D and 3D departments from pre-productions through final asset production.
Served as the sole FX artist, creating production fluid effects in Houdini, including FLIP simulations, meshing, rendering, and compositing
Contributed CG keyframe animation and animation retargeting for human and mouse characters.
Beyond Skyrim | Houdini Technical Artist
March 2021 - PRESENT
● Effectively retargeted animations for a range of creature models, each with unique and intricate skeletal structures and proportions
● Created custom PDG pipeline tailored to project-specific requirements, allowing for batch rendering and custom timing per animation
Volvo CE | Compositor, 3D Modeler
December 2019 - June 2020
● Created 3D models of futuristic construction equipment based on concept art and futurist design references.
● Composited and finished 3D and motion-graphics sequences using Unreal Engine and After Effects.
EDUCATION
Columbia College Chicago
BA Computer Animation
2022 – 2025
Flashpoint Chicago
AA Digital Art/Animation
2018 – 2020
SKILLS
Houdini
Maya
Procedural Modeling
Character FX
Animaion
Nuke

