Nathan Schacher

Junior FX/3D Artist

 

WORK EXPERIENCE

Night Shift | Co-Producer, VFX Lead, FX Artist

September 2024 – May 2025

  • Coordinated production schedules and task assignments across 2D and 3D departments from pre-productions through final asset production.

  • Served as the sole FX artist, creating production fluid effects in Houdini, including FLIP simulations, meshing, rendering, and compositing

  • Contributed CG keyframe animation and animation retargeting for human and mouse characters.

 

Beyond Skyrim | Houdini Technical Artist

 March 2021 - PRESENT

●      Effectively retargeted animations for a range of creature models, each with unique and intricate skeletal structures and proportions

●      Created custom PDG pipeline tailored to project-specific requirements, allowing for batch rendering and custom timing per animation

Volvo CE | Compositor, 3D Modeler

December 2019 - June 2020

●      Created 3D models of futuristic construction equipment based on concept art and futurist design references.

●      Composited and finished 3D and motion-graphics sequences using Unreal Engine and After Effects.

EDUCATION

Columbia College Chicago

BA Computer Animation

2022 – 2025

 

Flashpoint Chicago

AA Digital Art/Animation

2018 – 2020

SKILLS

  • Houdini

  • Maya

  • Procedural Modeling

  • Character FX

  • Animaion

  • Nuke